目录
一、“王者荣耀”的出现与发展 ............................................................................................... 3
(一)背景及产品介绍 ........................................................................................................ 3
1.出现背景 ..................................................................................................................... 3 2.产品介绍 ..................................................................................................................... 3 (二)“王者荣耀”发展历程 ........................................................................................... 4
1.霸三国OL项目(2012-2014) ............................................................................ 4 2.《英雄战迹》(2014年-2015年8月) .............................................................. 4 3.以《王者荣耀》之名(2015年8月-2015年10月) ..................................... 5 4.从全民LOL到全民王者荣耀(2015年10月至今) ........................................ 6
二、“王者荣耀”的市场营销分析 ........................................................................................... 6
(一)王者荣耀营销现状分析 ........................................................................................... 6
1.环境方面 ..................................................................................................................... 6 2.消费者心理方面 ....................................................................................................... 13 (二)4P分析 ..................................................................................................................... 14
1. 产品(Product)策略 ......................................................................................... 14 2. 价格(Price)策略 ............................................................................................... 15 3. 渠道(Place)策略 ............................................................................................... 16 4. 促销(Promotion)策略 .................................................................................... 16 (三)SWOT分析 ............................................................................................................. 16
1.优势(Strengths)分析 ........................................................................................ 17 2.劣势(Weaknesses)分析 ................................................................................... 19
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3.机会(Opportunities)分析 ............................................................................... 20 4.威胁(Threats)分析 ............................................................................................ 21
三、总结部分 .............................................................................................................................. 22
(一)营销亮点及可借鉴之处 ......................................................................................... 22
1.《王者荣耀》营销亮点 .......................................................................................... 23 2.可提供借鉴之处 ....................................................................................................... 24 (二)不足与应对策略 ...................................................................................................... 26
1.不足与局限性 ........................................................................................................... 26 2.应对策略 ................................................................................................................... 29 (三)结语 ........................................................................................................................... 32
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“王者荣耀” 营销分析
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