接下来我将给各位网友介绍帝国时代3三合一版本的兵种和建筑属性修改方法。首先用记事本打开protoy.xml。还有techtreey.xml。每个单位称之为unit
AbstractInfantry 所有种类步兵 AbstractHeavyInfantry 重步兵(徒手) AbstractLight Infantry 轻步兵(远程)
AbstractCavalry 所有种类骑兵 AbstractLightCavalry 轻骑兵(远程) AbstractHeavyCavalry 重骑兵(徒手)
以最普通的欧洲长矛兵为例子 2 22807 25026 1 一个单位占有的人口,0的话就可无限造 0.4900 0.4900 Body 5.0000移动速度,越高钺快 7.0000
会师时跑步跟队的速度,必须大于移动速度,否则会死机 land 18.0000 units\\infantry\\pikeman\\pikeman.xml兵种,不能改 Flesh dude units\\infantry\\pikeman\\pikeman_icon units\\infantry\\pikeman\\pikeman_portrait 20 22813 25696 120.0000出生时生命值 120.0000能拥有的最大生命值 12.0000视野 HandCombative 27.0000训练时间,数值越高越久
8.0000 8.0000 40.0000建造所需种类和资源 40.0000建造所需种类和资源 1
兵种建造的时代限制,0、1、2、3,越低越早
装甲及其种类。只有两种,Range和Hand,分别代表远程和徒手防御力,0.1表示减轻10%的伤害,当数值为1.0000时,受到的其中一种伤害为0。注意精确到小数点后四位。 LogicalTypeHealed LogicalTypeValidSharpshoot LogicalTypeNeededForVictory LogicalTypeHandUnitsAutoAttack LogicalTypeLandMilitary LogicalTypeScout LogicalTypeValidSPCUnitsDeadCondition LogicalTypeGarrisonInShips LogicalTypeRangedUnitsAutoAttack LogicalTypeVillagersAttack LogicalTypeHandUnitsAttack LogicalTypeRangedUnitsAttack LogicalTypeMinimapFilterMilitary AbstractHandInfantry ConvertsHerds AbstractCavalryInfantry CountsTowardMilitaryScore AbstractPikeman HasBountyValue AbstractHeavyInfantry AbstractInfantry UnitClass Military Unit CollidesWithProjectiles ApplyHandicapTraining CorpseDecays ShowGarrisonButton DontRotateObstruction ObscuredByUnits Tracked Delete Stop
Garrison pikeman.tactics BuildingAttack 32.000000 对建筑物扔火把的伤害 Siege 3.000000
发动一次攻击的时间,越低,攻击速度越快 CoverBuildingAttack 16.000000 Siege 3.000000 CoverHandAttack 4.000000 Hand 1.500000 5.000000 3.500000 DefendHandAttack 8.000000
徒手攻击力数值,必须配合所有徒手攻击数值,否则会死机 Hand 1.500000
徒手攻击速度(公式上面前面已给出) 5.000000 伤害加成:对所有骑兵有五倍伤害,自己理解 3.500000 伤害加成:对所有轻步兵(远程)3.5倍伤害 MeleeHandAttack 8.000000
徒手攻击力数值,必须配合所有徒手攻击数值,否则会死机 Hand 1.500000
徒手攻击速度(公式上面前面已给出) 5.000000 3.500000
中国弩兵诸葛弩 1333 60152 60153 1 0.4900 0.4900 Ranged 4.5000 6.0000 land 18.0000 units\\asians\\chinese\\chu_ko_nu\\chu_ko_nu.xml Flesh dude units\\asians\\chinese\\chu_ko_nu\\chu_ko_nu_icon_64 units\\asians\\chinese\\chu_ko_nu\\chu_ko_nu_icon_portrait 60151 60150 90.0000 90.0000 20.0000 Arrow 16.0000 RangedCombative 24.0000 9.0000 9.0000 85.0000 1
LogicalTypeHealed
LogicalTypeValidSharpshoot LogicalTypeNeededForVictory LogicalTypeHandUnitsAutoAttack LogicalTypeLandMilitary LogicalTypeScout
LogicalTypeValidSPCUnitsDeadCondition LogicalTypeGarrisonInShips
LogicalTypeRangedUnitsAutoAttack LogicalTypeVillagersAttack LogicalTypeHandUnitsAttack LogicalTypeRangedUnitsAttack LogicalTypeMinimapFilterMilitary ConvertsHerds
AbstractRangedInfantry Ranged
HasBountyValue
AbstractCavalryInfantry CountsTowardMilitaryScore UnitClass Military Unit
AbstractArcher AbstractInfantry CollidesWithProjectiles ApplyHandicapTraining CorpseDecays
ShowGarrisonButton DontRotateObstruction ObscuredByUnits Tracked
Stop Garrison Delete chukonu.tactics BuildingAttack 3.000000 Siege 3.000000 DefendHandAttack 6.000000