毕业创作
少儿益智类节目《快乐宝贝快乐成长》创作阐述
学 专 班 姓 学
院:播音主持艺术学院 业:播音与主持艺术专业 级:B1609班 名: 号:
指导教师:
2020 年 4 月 24 日
少儿益智类节目《快乐宝贝快乐成长》创作阐述
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Children's Wisdom Progra
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摘要
众所周知,益智类节目,通常是以知识为内容,采用竞赛问答的方式,来进行游戏。益智类节目在国外,很早就开始盛行了,在我国,最初的益智类节目为幸运52。在此之后,益智类节目便迅速的火遍我国的大江南北,并且广泛受到用户的喜爱。在改革开放之后。我国的新闻体制进行了进一步的升级和改造,因此益智类节目的弊端开始出现,渐渐的益智类节目,被观众所遗忘。对于少儿益智类节目来说,重要的就是让孩子们能有一个健康快乐的成长环境。因此少儿益智类节目本着让孩子们有一个快乐的,启迪类的知识。同时让他们能够在玩乐的过程中,学到东西。开始逐渐在广大的家长和师生中受到广泛的关注。
关键词:少儿益智类节目;发展
Abstract
As we all know, puzzle programs, usually with knowledge as the content, using the way of quiz, to play. Puzzle programs in foreign countries, early began to prevail, in our country, the initial puzzle programs for lucky 52. After that, puzzle programs quickly spread across the country's rivers and rivers, and widely loved by users. After the reform and opening up. China's news system has been further upgraded and reformed, so the drawbacks of intellectual programs began to appear, and gradually educational programs were forgotten by the audience. What's important for young children's intellectual programs is to make them healthy and happy Long environment. Therefore, children's educational programs in order to let children have a happy, enlightening knowledge. At the same time, they can learn in the process of play. began to gradually in the vast number of parents and teachers and students to receive
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widespread attention.
Key words: children's intelligence programs development
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目录
摘要................................................................... I Abstract............................................................... Ⅱ 绪论................................................................ 5 1 创作源起及意义.................................................... 5 1.1 创作源起........................................................ 5 1.2 创作意义........................................................ 5 2 创作过程及主要方法................................................ 6
2.1 前期策划 .................................................... 6 2.2 中期录制 .................................................... 6 2.3 后期总结 .................................................... 7 4 延伸思考.......................................................... 7
4.1 节目的本土化设计 ............................................ 7 4.2 加强益智类节目的公益性 ...................................... 8 结语................................................................ 8 参考文献及参考书目.................................................. 8
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