高一英语阅读理解强化训练附解析Day 230
Passage 1
The Notre Dame (巴黎圣母院) fire has been put out, but its wooden roof have been largely damaged. The terrible accident causes a sudden sharp pain to people around the world, “What a pity that we cannot see the damaged parts of the wonder anymore.”
But the good news is that there is at least one way of seeing them, namely via a video game called Assassin's Creed: Unity. In this game, the player can travel to one city after another and enter the buildings exactly like what they are in reality, and see Notre Dame as it was before the fire. In addition, with VR technology, which is already quite mature, one can even look around the undamaged Notre Dame as if it is still there. Maybe digital technology could help to better protect architectural cultural heritage (建筑文化遗产).
The idea of digitizing ancient buildings, making digital models of them so their data can be saved, dates back to the 1990s and the necessary technology has continued to advance since then. By scanning the ancient buildings with lasers, building 3D models with hundreds of images, as well as measuring (测量) everything precisely, engineers can make a copy as “same” as the real one.
As computers and smartphones are hugely popular, the digital replica or digital copy has great pratical value. First, it allows tourists to feel the cultural relics (文物) without touching them, which helps protect them. The virtual tour of Dunhuang Grottoes in Gansu Province is a good example of this as tourists can view the paintings
1
without standing near them. Furthermore, it can make the digitized cultural relics more famous by spreading awareness about them via the Internet. In 2000, a virtual tour of the Great Wall became very popular at the Hannover World Expo, which increased the number of foreign tourists visiting it in the following years. Above all, it preserves all the information of the cultural relics. Even if the original ones are damaged one day, people can still know what they were like and can build a replica if desired.
Time is the biggest problem to architectural heritage. Maybe we will have better technologies in the future, but the digital technology offers a practical way to preserve architectural cultural heritage at the moment.
1. What can we see about Notre Dame in the video game? A. The big fire. C. The damaged parts.
B. Its original look. D. Its wooden shape.
2. What will engineers do to create a digital replica of the ancient buildings? A. Improve the technology needed. C. Scan the photos of the buildings.
B. Build 3D models of full size. D. Measure all the parts precisely.
3. How does the author prove the digital copy has great practical value? A. By comparison. C. By giving examples.
4. What is the best title of the passage? A. The Damage of Notre Dame B. The Value of Digital Replica
C. VR Technology Helps Repair the Cultural Relics
B. By listing data. D. By classification.
2
D. Digital Technology Helps Protect Ancient Buildings
Passage 2
According to a new study, a smiley face emoji (笑脸符) in work-related e-mails may not create a positive impression and could even weaken information sharing. In formal business emails, a smiley is not a smile.
In one of the experiments, people were asked to read a work-related e-mail from an unknown person and then tell about both the ability and warmth of that person. Before that, they all received similar messages. But some included smileys while others did not. The results suggested that contrary to face-to-face smiles, which increase both ability and warmth, the smileys in a business e-mail had no effect on the perception (感知) of warmth, and in fact had a bad effect on the perception of ability. The perceptions of low ability in turn weakened information sharing.
In another experiment, the use of a smiley was compared to a smiling or neutral photograph. The findings showed that in the case (情况) of a photograph, a smiling sender was judged to be more able and friendly than a neutral one. However, when an e-mail on formal work-related maters included a smiley, the sender was thought to be less able. The smiley did not influence the opinion on the sender's friendliness.
\of this study show that in the workplace, this seems not the case, especially when first communications are concerned. \
3