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关于动漫的英语演讲稿

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关于动漫的英语演讲稿

篇一:英文动漫演讲

Hello ,everyone;My name is xieyongsheng! I’m very glad to stand here and give you a short speech. With the development of the times, animation has been a hot topic , the fans are mostly teenager. Nowadays many people ,including adults like it . it's no longer children's patents.

随着时代的发展, “动漫”已经成为一热点话题,动漫迷多以青少年为主。现今许多人包括成年人都爱上了“动漫”。“动漫”不再是孩子的专利。

Because of chinese Immature business

environment, animators always thought that animation is just for kids , and parents involved in the animation was a bit \aspects of the particularly sensitive , so animation Infant tendency to serious. Moreover, Chinese computer graphics, film and television skills to be improved, and the works of imitation and not biased in favor of the original. 中国动漫因不成熟的市场环境,动画制作者总认为动漫是给小孩子看的,而家长对动漫中稍涉及“情感”方面的问题特别敏感,所以动漫低幼倾向严重。不仅如此,中国的电

脑特技、影视技巧方面有待提高,且作品偏向于模仿而不是原创。

Finally ushered in the Chinese animation industry in the spring,a series of excellent animation work come to the fore,First animated film made in china\Goat And Big Big Wolf\the box office surging. Up to now, the first round at the box office has reached 80 million yuan. China's first large 3D animated martial arts series \moon\

现在中国动漫终于迎来了产业的春天,一系列优秀的动漫作品脱颖而出,首部国产动画电影《喜羊羊与灰太狼之牛气冲天》自09年1月16日上映后,票房一路高歌猛进。截至目前,全国首轮票房已达8000万元。而中国第一部3D武侠系列动画大片《秦时明月》更是锦 上添花

American animation has the highest technological content, but they always fall on the cartoon cliche, simple and pure funny cartoon-style education, too. America doesn't like Japan anime related to daily life, feel the soul and other fields

美国的动画可以说是技术含量最高的,但是他们的漫画

总是落于俗套,单纯搞笑和单纯教育式的动画片太多,不像日本将动漫涉及到了日常生活、心灵感受等领域

Japanese anime has 90 years of history, to date, animation has become Japan's third-largest industry, accounting for more than a dozen percentage points from GDP. Japanese animation has a large number of fans in the world. Only the United States, the United States in XX, Japan exported animation and related products, up to $ 4,359,000,000 of total revenue. In Japan, regardless of the Government or business, are not merely \solid to be treated as an industry to support and development.

日本动漫业已有90余年的历史,时至今日,动漫已成为了日本的第三大产业,

占其GDP的十多个百分点。日本动漫在全世界拥有大批爱好者。仅以美国为例,XX年日本销往美国的动画片以及相关产品的总收入多达亿美元。 在日本,不论政府抑或商家,都没有仅仅将“动漫”当作简单的休闲文化,而是扎扎实实将其当作一个产业来加以扶持和发展。

Slam Dunk (Japanese: スラムダンク, Hepburn: Suramu Danku) is a sports-themed manga series written

关于动漫的英语演讲稿

关于动漫的英语演讲稿篇一:英文动漫演讲Hello,everyone;Mynameisxieyongsheng!I’mverygladtostandhereandgiveyouashortspeech.Withthedevelopmentofthetimes,animationhasbeenah
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